F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Ideas and resources that connect the learning of Japanese language with other learning areas.
This planning resource for Foundation is for the topic of Number sequence. Students establish foundational ideas and skills in number. There is a focus on subitising – instantly recognising and naming the number of objects in small collections of up to 5 (without counting).
This planning resource for Foundation is for the topic of Direct and indirect comparisons. Students are introduced to measurement through direct comparison.
This planning resource for Year 1 is for the topic of Place value. Students further establish part-part-whole when exploring one- and two-digit numbers. They use partitioning to think about and represent numbers in different ways.
This planning resource for Year 1 is for the topic of Informal units. Students develop their understanding of uniform informal units to measure the length of objects.
This planning resource for Year 2 is for the topic of Number sequence. Students extend and deepen their knowledge of the number system. They work toward recognising, representing and ordering numbers from 0 up to at least 1,000.
This resource is a web page containing three dice games to explore chance. Each dice game has simple instructions to play the interactive strategy game. The games provide a useful way to investigate the chance of rolling a particular number after successive trials. This resource is one activity from the NRICH collection.
Carbon is all around us and makes up every living thing. This unit investigates the basic science of carbon in living things and build awareness of the science of the carbon cycle and its importance to our daily lives and the planet. The unit includes PDF resources and video quiz challenges for teachers and student and ...
A series of explanatory articles about how algorithms work, be it applied to chess, the spread of social media, art, conservation, or artificial intelligence. Articles are authored by recognised experts on the topic. Resource can be used to develop a broad understanding of algorithms and their role in everyday life. The ...
This resource is a professional development package which focuses on global education concepts of identity and cultural diversity through the subject of English for Years 7-10. It provides a range of activities that support cross-curriculum integration, with syllabus programming, quick lesson ideas,a series of lessons, ...
This resource consists of a series of articles that examine the issue of climate change including explanations of the science, the solutions and the political, social, economic impact that impact climate change has had on the International community and Australia. It can be used to provide examples of discussions in Australia ...
This set of printable cards provides definitions of six aspects of computational thinking.
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Science, Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as ...
This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.
This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.
This PDF outlines a way in which students can use micro:bits and magnets to create and program metal detectors.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This PDF provides a line of sight from content descriptions to achievement standards.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.